![]() When bone meal is applied to a mushroom, the mushroom has a chance to grow into a huge mushroom of the same color, provided that it is on a proper block ( grass block, dirt, coarse dirt, rooted dirt or moss block at a light level of 12 or below on podzol, mycelium or nylium at any light level) and has enough space (7×7×8). Both brown and red mushrooms grow at the same rate regardless of the light level. If planted on mycelium, podzol or nylium, they can stay planted in any light level, including be planted and remain under light from sky above. For more information, see Opacity/Placement. They cannot be planted on the top surfaces of slabs or stairs. Mushrooms can be planted and grown on blocks that have a full top surface in light levels below 13 and not directly underneath the sky. ![]() Mushrooms can be bought from wandering trader for an emerald. Shearing a red or brown mooshroom drops 5 mushrooms of the corresponding color and turns it into a normal cow. In Bedrock Edition, fallen oak, birch, spruce, and jungle trees have 0–2 mushrooms generated on them. Mushrooms are also supposed to generate inside "mushroom farm" rooms in woodland mansions, although in Java Edition they do not generate there due to a bug. Witch huts have a flower pot with a red mushroom inside. In Java Edition, they are commonly found in patches on the bedrock ceiling of the Nether, and are the only blocks that can generate there. ![]() Unlike most plants, they seem to be able to generate on top of nearly any block types. Mushrooms also generate on surface in swamp, old growth taiga, mushroom fields biomes, and anywhere in the Nether. If this condition is met, each chunk has 1⁄ 8 (12.5%) chance to generate red mushroom and 1⁄ 4 (25.0%) chance to generate brown mushroom, in the form of random patches. Mushrooms naturally generate in poorly lit areas ( light level of 12 or less).
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